Turn order

Proceeding in clockwise order, players take turns choosing a character to do actions. When all characters have gone, the round ends, and a new round begins.

CHOOSE A CHARACTER
Choose one of your characters without an exhausted marker. (No characters have exhausted markers at the start of the round.) Perform any "at the start of the turn" effects for this character.

DO TWO ACTIONS
Do up to two actions with your chosen character. Actions can be basic or special, and a character may do the same action twice. If the character you’ve chosen to act is knocked down, see Rally (step 3) below.

BASIC ACTIONS
All characters can do these actions:

MOVE
Move up to 2 squares in any direction.

BASIC CHALLENGE
Roll 2 dice to challenge an adjacent rival.

ASSIST
Stand up an adjacent ally that has been knocked down.

INTERACT
Pick up a point marker, or interact with some scenario objectives (which are also markers).

SPECIAL ACTIONS
All characters except basic characters can do these actions:

ABILITY
Spend an ability token to do an ability by placing it on your cooldown track on the number matching the ability’s cost.

USE ITEM
Some items require an action to use.

RALLY
If the character you’ve chosen to act is knocked down, the character cannot do the actions above. Instead, they can stand up by using both of their actions.

EXHAUST YOUR CHARACTER
Place an exhausted marker on the character card of the character you chose. Perform any "when this character exhausts" effects. While they have an exhausted marker the character cannot take another turn this round. Once you exhaust a character, it’s the next player’s turn.

NEXT PLAYER TAKES A TURN
The next player follows the steps listed above, beginning with Choose a Character.