Scenarios

Each Funkoverse game comes with a double-sided map and two double-sided scenario cards. Scenarios are associated with specific maps, and each combination provides a unique way to play the game and new strategies to explore! Each scenario describes different ways players can gain points.

There are four main scenarios in the game, along with two other scenario types to be used with more than two players. The four original Scenarios are: Flags, Leaders, Territory, and Control. The two Free-For-All scenarios are: Triumph and Infiltrate. The AIW100 set introduced two new scenarios: Runners and Croquet. The SJ100 set introduced a new scenario: Basketball.

SCENARIO SETUP

 * 1) Agree on a map and one of its associated scenarios. Place the point markers on the setup squares, as shown on the scenario card.
 * 2) Each player will use dice and points. Place them beside the map.
 * 3) Each player uses a cooldown track.
 * 4) Each player picks a base color. Flip the First Player marker. If the side matching your base color lands up, take the First Player marker and place it in front of you.
 * 5) Choose three characters and one item each.
 * 6) Take the character cards, item card, and any status cards or tokens associated with your characters. Each player takes one exhausted marker for each of their characters.
 * 7) Your character cards have colored dots in their bottom right corners. Take one ability token to match each of the colored dots. Combine all your ability tokens together to form your ability token pool.
 * 8) Check the scenario card for additional setup rules.
 * 9) Your starting area is marked with your base color on the map on the scenario card. The player with the First Player marker places their characters on squares in their starting area. Then, the other player places their characters in their starting area.

POINT MARKERS
In addition to the ways to gain points described by scenarios, players may gain extra points from point markers. When a character is adjacent to a point marker on the map or in its square, the character may do the interact action to immediately gain a point. Place the point marker, letter-side up, on the 4 of their cooldown track. When a point marker shifts off a cooldown track, place it back on the map in the corresponding letter’s setup square. In subsequent turns, players may gain points by interacting with point markers that have returned to the map.

WINNING A SCENARIO
Determine the winner according to the scenario’s rules by counting the points each player has at the end of a round. If there is a tie, play more rounds until one player has more points. If you run out of points to take, use something else to keep track of the points each player gains.